A full sample

This sample will show the full set of steps to setting up a driver, trying to load a mod, checking for load errors then playing the mod if correct. Then finish off with unloading the mod once its finished playing.


// Using the MikMod Wrapper Class
public static void Main()
{
	MikMod player;
	player = new MikMod();
	player.Init<WavDriver>("cannon.wav");

	Module mod = null;
	mod =  player.LoadModule("cannon.mod");	

	if(mod != null)
	{
		player.Play(mod);
		// Depending on the driver you might need to call update
		// if update is not need calling update will not break anything
		// Please note that some mods can loop indefiniatly so might never end.
		while(player.IsPlaying())
		{
			player.Update();
		}
		player.Stop();

		// Calling unload will clear out any loaded samples and the mod data.
		// Its fine to then load another module after unloading one.
		player.UnLoadModule(mod);
	}
	else
	{
		// Failed to load the mod
		if(player.HasError)
		{
			Console.Writeline("Failed to load mod for reason: "+player.Error);
		}
	}
	player.Exit();
}

// Using the SharpMik static functions directly
public static void Main()
{
	ModDriver.LoadDriver<WavDriver>();
	ModDriver.MikMod_Init("cannon.wav");

	Module mod = null;
	try
	{
		mod = ModuleLoader.Load("cannon.mod");
	}
	catch (System.Exception ex)
	{
		Console.WriteLine("Failed to load mod for reason: "+ex.Message);
	}
	
	if(mod != null)
	{
		ModPlayer.Player_Start(mod);
		
		while (ModPlayer.Player_Active())
		{
			ModDriver.MikMod_Update();
		}

		ModPlayer.Player_Stop();
		ModuleLoader.UnLoad(mod);
	}
	
	ModDriver.MikMod_Exit();
}


Last edited Oct 9, 2012 at 3:04 PM by TheGouldfish, version 1

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